Mario Game in Unity 6 (2025) | Part 3: Adding Animations (Idle, Run, Jump) Animations are what make a game truly come alive. In Part 3 of this series, we’ll add animations to Mario for idle, running, and jumping states using Unity 6. This step will transform our simple character movement into a polished and interactive experience. By the end of this tutorial, you’ll learn how to set up animations, configure the Animator Controller, and write C# scripts to handle animation transitions based on player input. What Are We Doing in Part 3? Importing already-sliced Mario sprites for animation. Creating animations for idle, running, and jumping. Setting up an Animator Controller. Writing scripts to control animation transitions dynamically. Step 1: Importing the Sprite Sheet 1.1. Import the Sprite Sheet Download File Download the pre-sliced Mario sprite sheet provided in this tutorial. Drag the sprite sheet into your Unity project’s Assets folder. Since the sprite s...
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