Mario in Unity 6 (2025) | Part 1: Getting Started with Game Development
Game development is an exciting and creative process, and what better way to start than by recreating a classic like Mario? In this 7-minute Part 1 video, I’ll take you through the basics of setting up Unity 6, creating a new project, and getting our game environment ready. If you're a beginner, this step-by-step guide will help you kickstart your game development journey.
What Are We Building?
In this series, we’ll recreate the iconic Mario game in Unity 6, utilizing its powerful new tools and features. By the end of this series, you’ll have a working Mario game and a solid understanding of Unity 6 for 2D game development.
What’s Covered in Part 1?
1. Downloading Unity Hub and Unity 6
Unity Hub is the central tool for managing Unity projects and installations. Here's how to get started:
- Go to Unity's official website and download Unity Hub.
- Install Unity Hub on your computer.
- Open Unity Hub, navigate to the "Installs" tab, and click "Add."
- Select Unity 6 from the list (make sure to choose the latest version with 2D support).
- Install Unity 6, including the 2D Game Kit module for our Mario game.
Pro Tip: Ensure you have enough disk space before installation, as Unity 6 can be resource-heavy.
2. Creating a New Project
Once Unity 6 is installed, it’s time to create your first project:
- Open Unity Hub and click the "New Project" button.
- Select the 2D Template for this project.
- Name your project "MarioGame" and choose a folder to save it.
- Click Create Project to start.
This will launch Unity 6 and load the 2D project environment, setting up everything you need to start building.
3. Understanding Unity 6 Interface
Unity’s interface might feel overwhelming at first, but it’s user-friendly once you get the hang of it. Here’s a quick breakdown:
- Scene View: This is where you design your game world.
- Game View: Preview your game as the player will see it.
- Hierarchy: A list of all the objects in your scene.
- Inspector: Edit the properties of selected objects.
- Project Panel: Manage your game assets, like sprites and scripts.
- Console: Debug errors and messages during development.
4. Creating the Player and Ground Sprites
For Mario, we need a player sprite and a ground sprite:
- Import a basic player sprite and a ground sprite into the Project Panel.
- Drag the sprites into the Scene View to add them to the game.
5. Adding Physics Components
Physics make our game world feel alive. Let’s add some essential components:
- Player Sprite:
- Select the player in the Hierarchy.
- Go to the Inspector and add a Rigidbody2D component to enable physics.
- Add a BoxCollider2D component to define the collision area.
- Ground Sprite:
- Select the ground in the Hierarchy.
- In the Inspector, add a BoxCollider2D to prevent the player from falling through.
Note: Make sure the ground's collider is aligned with its edges for accurate collisions.
What’s Next?
In this part, we’ve set up Unity 6, created a new project, added sprites, and introduced physics components. In Part 2, we’ll bring our player to life by adding movement controls and setting up a camera system to follow Mario as he moves.
Watch the Video:
Check out the 7-minute video where I walk you through all these steps with live demonstrations.
Join the Series
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